Odíhg Unmíhnidè has a yearly average temperature of 26°C (78°F), with its average temperature during the summer being a warm 29°C (84°F) and its average temperature during the winter being a pleasant 23°C (73°F). Odíhg Unmíhnidè receives an average of 135 cm/y (53 in/y) of precipitation, most of which comes in the form of rain during the spring. Odíhg Unmíhnidè covers an area of nearly 4 km2 (1 mi2), and an average elevation of 3936 m (12913 ft) above sea level.
Overview
Odíhg Unmíhnidè was founded durring the late 16th century in fall of the year 1480, by Ermpfē Cawmé 'Nadia Anna' Hä̂f̄̌ Có̄ Cú̄shvó̄ Wynney. The establishment of Odíhg Unmíhnidè suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.
Odíhg Unmíhnidè was built using the conventions of Tauric durring the late 16th century. Naturaly, all settlmentss have their own look to them, and Odíhg Unmíhnidè is no diffrent. The town's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.
Odíhg Unmíhnidè is is constructed arround a semi-circular broad flagstone mainstreet, with smaller strait roads linking the circiles to eachother at varrious points. The town rests behind the absurdity that is a thick, timber braced, wall made of clay bricks. While visualy impressive and certainly an astetic, Odíhg Unmíhnidè's wall provides no actual defence against siege equipment due to the choice of its cosntruction materials. Even nonexperts can tell the town is trying to impress rather than defend with its walls, towers, and gatehouses. Though admittedly, they do look nice... To primitive tribals who have never seen fortifications before. The town's political statment focused walls are visibly old, but also obviously well maintained. Its likly the local malishia or garrison are tasked with routine mantance of the town's defences.
Odíhg Unmíhnidè has the unmistakable air of a town on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Odíhg Unmíhnidè ’s existence was once fed by scholarly pursuits. But the income once drawn in by the works of scribes and academics has dried up and the town is drifting down the stream of history as it dries up. Everywhere about the town one can see abandoned schools, libraries, and other academic structures. Locals can be overheard having academic discussions, as well as talking about scholarly subjects in general. It’s quite clear the town places a lot of value on education and being a learned individual. Even in these times.
Civic Infrastructure
Odíhg Unmíhnidè has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Odíhg Unmíhnidè.
Odíhg Unmíhnidè has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Odíhg Unmíhnidè has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Odíhg Unmíhnidè's public wards, blessings, and other arcane systems.
Odíhg Unmíhnidè has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.
Odíhg Unmíhnidè has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Cultural Notes
Religious leaders are influential in almost any community, but in Odíhg Unmíhnidè they make up the final authorities. It may be an explicit theocracy, with rule by the clerics of a particular faith, or a temple might be so important and powerful that the official leaders are helpless to resist its will. The locals can be expected to be loyal adherents to the faith, or else the less pious majority is deeply intimidated by the religion’s believers.
Odíhg Unmíhnidè's garrison was built using a different architectural style from the rest of the town. The style used is known primarily for its use of abstraction and simplicity. Clean lines, right angles, and primary colors characterized this aesthetic and art movement expressed via architecture and paintings. Its design ethos allows only primary colors and non-colors, only squares and rectangles, only straight and horizontal or vertical lines. Vertical and horizontal lines are positioned in layers or planes that do not intersect, thereby allowing each element to exist independently and unobstructed by other elements. These seemingly impossible principals for an architectural style coalesces into structures which most experts find hard to put into words. It is not that their geometry is impossible, but rather the style's attempt at producing works only describable visually was most successful..
Due to the actions of local Kami, summer is long in Odíhg Unmíhnidè.
The Death Butterfly Swarm near Odíhg Unmíhnidè are known to be a mutant strain of the creature.
Odíhg Unmíhnidè's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves orgies to channel Elven High Magic energies of tier 1 via moments of science.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 1
Farmers: 2
Farm Laborer: 8
Hunters: 2
Milk Maids: 2
Ranchers: 1
Ranch Hands: 2
Shepherds: 2
Farmland: 3874 m2
Cattle and Similar Creatures: 238
Poultry: 2856
Swine: 190
Sheep: 9
Goats: 1
Horses, Mounts, and Beasts of Burden: 95
Craftsmen
Arms and Toolmakers: 1
Blacksmiths: 2
Bookbinders: 1
Buckle-makers: 1
Cabinetmakers: 1
Candlemakers: 2
Carpenters: 2
Clothmakers: 2
Coopers: 2
Copper, Brass, Tin, Zinc, and Lead Workers: 1
Fabricworkers: 2
Farrier: 6
Glassworkers: 3
Gunsmiths: 2
Hatters: 1
Jewelers: 1
Leatherwrights: 2
Matchstick makers: 1
Musical Instrument Makers: 1
Painters, Structures and Fixtures: 1
Paper Workers: 1
Plasterers: 1
Pursemakers: 1
Roofers: 1
Saddlers: 1
Scabbardmakers: 2
Scalemakers: 1
Soap and Tallow Workers: 3
Tailors: 5
Tanners: 1
Upholsterers: 1
Watchmakers: 1
Weavers: 2
Merchants
Beer-Sellers: 1
Booksellers: 1
Butchers: 2
Chandlers: 2
Chicken Butchers: 2
Fine Clothiers: 2
Fishmongers: 2
Potion Sellers: 1
Resellers: 3
Spice Merchants: 1
Wine-sellers: 1
Wheelwright: 1
Service workers
Bakers: 5
Barbers: 4
Coachmen: 1
Cooks: 4
Doctors: 2
Gamekeepers: 1
Hairdressers: 3
Healers: 2
Housekeepers: 2
Housemaids: 5
House Stewards: 2
Laundry maids: 1
Maidservants: 3
Nursery Maids: 1
Pastrycooks: 2
Restaurateur: 4
Tavern Keepers: 3
Specialized Laborer
Ashworkers: 1
Coal Heavers: 1
In-Town Couriers: 2
Long Haul Couriers: 2
Dockyard Workers: 1
Leech Collectors: 2
Millers: 2
Miners: 2
Oilmen and Polishers: 1
Postmen: 2
Pure Finder: 1
Skinners: 2
Tosher: 1
Warehousemen: 3
Watercarriers: 2
Watermen, Bargemen, etc.: 3
Skilled Laborers
Accountants: 1
Alchemist: 1
Clerk: 2
Educators: 2
Engineers: 1
Plumbers: 1
Pharmacist: 1
Civil Servants
Bankers: 1
Civil Clerks: 2
Civic Iudex: 1
Exorcist: 2
Fixers: 1
Kami Clerk: 1
Landlords: 1
Lawyers: 1
Legend Keepers: 1
Militia Officers: 9
Monks, Monastic: 2
Monks, Civic: 2
Historian, Oral: 1
Historian, Textual: 1
Policemen, Sheriffs, etc.: 2
Priests: 4
Rangers: 1
Rat Catchers: 1
Scholars: 1
Spiritualist: 1
Storytellers: 3
Military Officers: 2
Cottage Industries
Brewers: 3
Comfort Services: 3
Enchanters: 1
Herbalists: 1
Jaminators: 3
Needleworkers: 3
Potters: 1
Preserve Makers: 2
Quilters: 1
Seamsters: 5
Spinners: 2
Tinker: 1
Weaver: 2
Artists
Actors: 1
Bards: 1
Dancers: 1
Glaziers: 1
Musicians: 2
Wood Carvers: 3
Writers: 3
Produce Industries
Butter Churners: 3
Canners: 3
Cheesmakers: 3
Millers: 1
Picklers: 1
Smokers: 1
Stockmakers: 1
Tobacconists: 1
Tallowmakers: 2
273 of Odíhg Unmíhnidè's population work within a Foundational Occupation.
19 work in Agriculture
56 work as Craftsmen
19 work as Merchants
45 work as Service Workers
28 work as General Laborers
9 work as Skilled Laborers
41 work as Civil Servants
28 work in Cottage Industries
12 work as Artists
16 work in Produce Industries
603 of Odíhg Unmíhnidè's population do not work in a formal occupation, but do contribute to the local economy. 76 (8%) are noncontributers.
Points of Interest
The roads leading into Odíhg Unmíhnidè possess a great number of switchbacks. While designed for defense, they mostly wind up pissing everyone trying to take goods to town right the hell off.
POI
History
The the a lance of Illusion, an a lance imbued with notable amounts of Illusion energies was created near Odíhg Unmíhnidè by in time immemorial, reportedly some time during the early 2nd century.